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The exercises

Each exercise (module) practises one kind of control. They run in this order.

ExerciseLearners practiseTicked when
ButtonsPressing a button by touching it, and pressing a button further away by pointing at it. If your lesson has clickable parts, also selecting the lid of a box.Always included
Grab and placePicking up a cube and putting it on a plate. If your lesson has objects learners resize, also making the cube bigger with both hands.The lesson has objects to pick up
Machine controlsPressing Positive on a control panel until a sliding block stops at its end, as with machines made with the Kinematic Editor Tool.The lesson has moving machine parts
SlidersDragging a slider until a panel shows 80 %.The lesson has sliders, for example in the Planetary Lab or a Motion playback
Moving aroundGetting to a marked spot on the floor: by teleporting, moving by hand gesture or walking, whatever the player setup allows. With controllers that can turn, also turning with the thumbstick.Lesson steps ask learners to go somewhere
Wrist menuTurning the left wrist until the wrist menu appears, and holding it there.A lesson step uses the wrist menu
QR positioningLooking at the printed QR code until the model locks into place. AR only.The lesson uses Positioning Setup
Real surfacesPutting a block down on a real table, seen through the headset. AR only.The lesson uses the room's real surfaces

You can tick or untick any exercise that fits the player setup. Exercises marked Coming later aren't available yet.

Which exercises fit which setup​

ExerciseVRARPlayer setup unknown
Buttons, Grab and place, Machine controls, Sliders✓✓✓ instructions name both hands and controllers
Moving around✓ if the player can teleport or move✓ by walking✗
Wrist menu✓✓✗
QR positioning✗✓ with QR codes in the lesson✗
Real surfaces✗✓ with a scanned room✗

In VR, Grab and place adds a small practice table. In AR it doesn't: the learner's own room is the surface.

Controls on controllers and hands​

To…With controllersWith hands
Press a near buttonPush it with the controller's tipPush it with a fingertip
Press a far buttonPoint and pull the triggerPoint and pinch
Select a clickable partPoint and press the gripPoint and pinch
GrabPress the gripPinch