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What learners see and do

New to Unity? The basic terms (Scene, Hierarchy, Project window, Play mode) are explained in Before you start.

What you need​

A lesson scene with a room and a player setup, made with Scene Generation. The Planetary Lab doesn't set those up itself.

What learners see​

Two objects stand side by side on a platform. When learners release them, both fall at the same moment. They can:

  • release the objects and watch them fall,
  • reset them to their starting position,
  • explore: pick the objects up and throw them,
  • change the gravity, the air density and the mass of one object, or choose a ready-made environment such as Earth, the Moon or Mars,
  • read the height and speed graphs of each fall, and see the force arrows.

Environments and objects​

The lab uses ready-made profiles:

  • Environments such as Earth, the Moon and Mars, each with its gravity and air density.
  • Objects such as a light and a heavy sphere, a feather and a metal block, each with its mass, size and air resistance.
The values are illustrative

The air resistance values are reasonable estimates for teaching, not measured from real objects. A feather is shown as a simple shape, so its fluttering isn't simulated.

The window​

StepWhat you do there
1 SystemCreate the lab, and choose the starting environment and the environments learners can pick.
2 BodiesChoose the two objects, their shape and size.
3 PlacementWhere the lab stands, and how high the objects start.
4 ControlsThe ranges learners can set.
5 MeasurementsRun time and what counts as a finished drop.
6 LessonOptional guided lesson in English and German.
7 SaveApply the settings, or remove the lab.

Each scene can have one lab.