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Choose what learners can do with an object

Goal: decide whether learners can poke an object, pick it up, resize it or throw it, and whether it falls.

Steps​

  1. Click the object in the list on the left.

  2. Open step 3 Interaction.

    Step 3 Interaction

  3. Under What the learner can do with it, tick the options you want:

OptionLearners can…
React to a poke or a pointerTouch it or point at it. Use this for objects that act like a button.
Pick it up and carry itGrab it and move it around.
Resize it with both handsMake it bigger or smaller by holding it with both hands and pulling apart.
Can be thrownThrow it: when they let go, it keeps the speed of their hand.
Falls and collidesWhen switched on, it falls to the ground and bumps into things. When off, it floats where it's let go.

The last three options are only available while Pick it up and carry it is ticked.

  1. Save the scene in step 4 Save.

Which options to choose?​

ObjectSuggested options
A part to look at closelyPick it up and carry it, Resize it with both hands
A tool to put down on a tablePick it up and carry it, Falls and collides
Something that acts like a switchReact to a poke or a pointer
DecorationNothing ticked

Good to know​

  • "(already has this)" next to an option means the model already comes with that ability. It's kept as it is.

  • Unticking doesn't remove anything. It only stops the tool adding what's missing. Resize it with both hands is the exception: unticking it really does switch resizing off.

  • Poking and picking up together is allowed, but you'll see a warning. When a learner reaches for the object, only one of the two reacts.

    Poking and picking up both ticked

  • Throwing and falling: without Falls and collides, a thrown object flies off without coming down.