Skip to main content

Object Spawner

Menu: ALF > Interactivity > Object Spawner

Puts any model into your lesson, for example a tool, a spare part or a piece of equipment, and decides what learners can do with it: pick it up, poke it, resize it, or let it fall.

The model can stand in the room or sit on another object and move with it.

Quick start​

  1. Open ALF > Interactivity > Object Spawner.
  2. In step 1 Object, drag a model from the Project window into Prefab or model, choose where it goes, and press Place it in the world or Place it on this object.
  3. In step 2 Position, move it into place.
  4. In step 3 Interaction, tick what learners can do with it.
  5. In step 4 Save, press Save the scene.

Guides​

  1. What you need to place a model
  2. Put an object in the scene
  3. Move an object
  4. Choose what learners can do with an object
  5. Edit, rename or remove an object
  6. Troubleshooting