Object Spawner
Menu: ALF > Interactivity > Object Spawner
Puts any model into your lesson, for example a tool, a spare part or a piece of equipment, and decides what learners can do with it: pick it up, poke it, resize it, or let it fall.
The model can stand in the room or sit on another object and move with it.
Quick start
- Open ALF > Interactivity > Object Spawner.
- In step 1 Object, drag a model from the Project window into Prefab or model, choose where it goes, and press Place it in the world or Place it on this object.
- In step 2 Position, move it into place.
- In step 3 Interaction, tick what learners can do with it.
- In step 4 Save, press Save the scene.