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Before you start

New to Unity? The basic terms (Scene, Hierarchy, Project window, Play mode) are explained in Before you start.

What you need​

  • A lesson scene with a room and a player setup, made with Scene Generation.
  • For measured or simulated data: the files from the lab or from the simulation. They stay on your computer (see below).
  • For the AR digital twin: printed QR codes on the testing machine, set up with Positioning Setup.

Three kinds of bending lab​

KindWhere the numbers come fromGood for
CalculatedThe lab calculates the bending from the load, the dimensions and the material.Exploring: "what if the beam were thicker, or made of aluminium?"
MeasuredForce and travel recorded by a real testing machine, imported from a CSV file.Comparing with a real test, for example one the class watched.
SimulatedResults from a finite element program, such as ANSYS.Showing stresses inside the specimen, including around holes.

What learners see and can do​

  • The specimen on its supports, enlarged so it's easy to see. The readouts always use the real dimensions.
  • Stress colours on the specimen, with a legend. Learners switch between different stress fields.
  • Shape - and Shape + exaggerate the bending to make it visible. This doesn't change any values.
  • A cut-away or a section to look inside, where the data allows it.
  • Graphs, for example force against deflection.
  • With recorded data: Play / pause, Previous state and Next state to step through the test.
  • With XR inspection switched on: grab the specimen with both hands to turn it and make it bigger.
Note

Placeholder: the bending lab in the headset, with the coloured specimen and the control panel.

Imported data stays on your computer​

Imported lab and simulation data is saved in Assets/ALF/LocalSimulationData. That folder isn't uploaded to Git. Before you put imported data into an app for students, check that you're allowed to share it.