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Button Injection

Menu: ALF > Interactivity > Button Injection

Adds a button that learners can press, either on a machine (it moves with the machine) or anywhere in the room. The machine itself isn't changed, except with Clickable part, which makes one of its parts pressable.

Five kinds of button​

KindLooks like
Flat buttonA flat key on a panel.
Flat button with a labelThe same, with text above it.
Push button modelA 3D push button that moves when pressed.
Push button model with a labelThe same, with text above it.
Clickable partNothing extra: a part of the machine itself becomes pressable and lights up when pointed at. See Make a part of a machine clickable.

Quick start​

  1. Open ALF > Interactivity > Button Injection.
  2. Press + Add a new button.
  3. In step 1 Button, choose where the button goes, its kind and its name, then press Add.
  4. In step 2 Position, move it into place.
  5. For a labelled button, type the text in step 3 Label.
  6. In step 4 Save, press Save the scene.

A button doesn't do anything until you connect it, for example to a lesson step. See Use a button to advance a lesson step.

Guides​

  1. Kinds of buttons
  2. Put a button on a machine
  3. Put a button in the room
  4. Make a part of a machine clickable
  5. Move and turn a button
  6. Add a label to a button
  7. Let learners press with a finger
  8. Use a button to advance a lesson step
  9. Edit, rename or delete a button
  10. Troubleshooting